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CD ROM Paradise Collection 4
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CD ROM Paradise Collection 4 1995 Nov.iso
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graphics
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tms_rom2.zip
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TIMESROM.POV
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1994-03-28
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3KB
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108 lines
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* Camera*/
camera {
location <0.0, 0.0, 0.0>
translate < -0.7500000, -4.000000, 2.0000>
direction <0, 1.43, 0>
up <0, 0, 1>
sky <0, 0, 1>
right <1.33, 0, 0>
look_at <1.2, .5, 1>
}
/* Light1 */
light_source {
<1.5000, -2.0000, 2.0000> color red 1.00 green 1.00 blue 1.00
spotlight
point_at <0.5000, 0.5000, 0.0000>
tightness 0
radius 40
falloff 80.0
}
/* Light 2*/
light_source {
<-5000, -8.0000, 7.0000> color red 1.00 green 1.00 blue 1.00
spotlight
point_at <0.5000, 0.5000, 0.0000>
tightness 0
radius 40
falloff 80.0
}
object { //Sky
sphere { <0.0, -1000.0, 0.0> 9999000 }
texture {
pigment {
gradient <0, 0, 1 >
colour_map {
[0.0 0.15 colour OrangeRed colour MidnightBlue]
[0.15 1.01 colour MidnightBlue colour Black]
}
}
finish {
ambient 0.7
diffuse 0.0
}
scale <10, 10, 10000000>
}
}
object {
plane { <0, 0, -1> 0 translate <0, 0, 200>}
texture {
turbulence 0.0
pigment {
bozo
colour_map {
[0.0 0.1 colour red 0.9 green 0.9 blue 0.9
colour red 0.8 green 0.8 blue 0.8 filter 0.5 ]
[0.1 0.5 colour red 0.8 green 0.8 blue 0.8 filter 0.5
colour red 1.0 green 1.0 blue 1.0 filter 1.0 ]
[0.5 1 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0 filter 1.0]
}
}
scale <600, 200, 200>
}
}
object {
plane {<0, 0, 1> 0
texture {
White_Marble
finish {
ambient 0.3
//reflection 0.4
}
scale <6, 1, 1> rotate <0, 0, 30>
}
}
}
#declare TIMES_ROMAN = texture {
pigment { color Red }
finish { ambient 0.3 diffuse 0.65 phong 0.5 phong_size 40.0}
}
object {
union { // a
#include "tms_pcnt.inc "
texture { TIMES_ROMAN }
rotate <-90, 0, 0> scale <6, 6, 0.25> translate <-0.5, -0.5, 0.25>
}
}
object {
union { // a
#include "tms_doll.inc "
texture { White_Wood scale <.1 .8 .1> rotate < 3 3 3 >}
rotate <-90, 0, 0> scale <2.5, 2.5, 0.2> rotate <75, -10, -20> translate <0.3, 1.25, 0.2>
}
}